With that said, I don't intend to keep the game bottled up until completion. I expect Rack 2 to take about twice as long. Rack 1 was developed, on and off, over the course of a year. Release Date, Method, and Monetization Rack 2 does not have a release date or an estimated date of completion. I have no interest in restricting or redesigning the game's controls to work with a touch interface, and I don't believe I can optimize the game well enough to do everything I want to do at a reasonable speed on mobile. The game will not be available on mobile devices. ![]() I don't currently have a dedicated testing box for Mac or Linux, which occasionally leads to some hiccups on those platforms, but I intend to get a firsthand test box for each OS once I get to phase four of development so I can ensure that all three platforms work smoothly. So far, development builds have already been tested on all three platforms. Rack 2 will be available on Windows, Mac, and Linux, and updates will be released for all three systems simultaneously. I worked with Unreal Engine back in college, and I almost went with that instead, but Unity's community and support pipeline are much more active right now, and my experience with Unreal's asset pipeline wasn't always pleasant. Platforms and Technology Rack 2 is being developed in Unity. I am only able to do what I do because I'm supported by a whole bunch of amazing people like you.
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